Electronic Mediations Reading Order
Reading Order
Summa Technologiae
1964
Into the Universe of Technical Images
1985
Does Writing Have a Future?
1987
High Techne
1999
Writings
2001
Cybering Democracy
2002
Connected
2003
Avatar Bodies
2004
Deja Vu
2004
Gaming
2006
Avatars Of Story
2006
Cyberspaces Of Everyday Life
2006
Wireless Writing in the Age of Marconi
2006
The Exploit
2007
Digitizing Race
2007
Database Aesthetics
2007
Digital Baroque
2008
Digitize This Book!
2008
Ex-foliations
2008
Reticulations
2009
Games of Empire
2009
Tactical Media
2009
Screens
2010
Digital Art and Meaning
2011
How to Do Things With Videogames
2011
Noise Channels
2011
Gameplay Mode
2011
Vilém Flusser
2011
Digital Memory and the Archive
2012
Off the Network
2013
Comparative Textual Media
2013
Reading Writing Interfaces
2014
World Projects
2014
A Geology of Media
2015
How to Talk about Videogames
2015
On the Existence of Digital Objects
2016
Program Earth
2016
The Participatory Condition in the Digital Age
2016
Mixed Realism
2016
Metagaming
2017
Deconstruction Machines
2018
What Is Information?
2018
Internet Daemons
2018
Sensations of History
2019
Playing Nature
2019
Perpetual Motion
2020
Radical Secrecy
2021